A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on the knowledge and understanding, pupil are equipped to use information technology to create programs, systems and a range of content. Computing also ensure that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
At Bradley Green computing is taught as both a discrete subject and on a cross curriculuar basis. There are 6 concepts and 5 approaches that underpin computational thinking and these can be observed within cross curricular lessons.
- Logic – predicting and analysing
- Evaluation – making judgements
- Algorithms – making steps and rules
- Patterns – spotting and using similarities
- Decomposition – breaking down into parts
- Abstraction – removing unnecessary detail
- Tinkering – changing things to see what happens
- Creating – designing and making
- Debugging – finding and fixing errors
- Persevering – keeping going
- Collaborating – working together
Within computing lessons the pupils are immersed in computational vocabulary. These lessons will be progressive in nature and will build on prior knowledge and skills. There are 5 fundamental elements which will be taught year on year in order for the children to deepen their understanding.
- Data Handling
- Technology within our lives
Curriculum Long Term Plans